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Three Teams, One Codebase, One Merge Conflict Too Many.

When teams share a codebase, architecture decides whether they work independently or block each other. Jardis draws the boundaries in the code itself.

Conway's Law Is Not a Coincidence.

System architecture mirrors team structure. But only when boundaries physically exist in the code. Without them, implicit dependencies accumulate that no reviewer sees and no linter catches.

Merge Conflicts as a Default State

Team A waits on Team B because both touch the same service layer. No process fixes this. The cause is structural: two teams, one indivisible codebase.

Implicit Dependencies Escalate

A team refactors a class. Three days later, something else breaks. Nobody documented the dependency because it was never explicitly defined. The fix costs a sprint.

No Team Owns Anything Real

Who is responsible when an area catches fire? Everyone and no one. A shared codebase without boundaries means shared responsibility, which means none at all.

How Jardis Enables Multi-Team Development.

Jardis generates a fully isolated domain structure per bounded context. One team, one context, one deployment cycle.

STEP 1: DRAW BOUNDARIES

Define domain boundaries as bounded contexts

You map your domains and assign each team its bounded context. Jardis takes these boundaries seriously: every context is its own directory with its own architecture, entities, and events. No shared domain layer.

STEP 2: GENERATE STRUCTURE

Complete technical foundation per team context

The builder generates 3-layer entities, commands and queries (CQRS), domain events, the 5-stage repository pipeline, and API contracts in OpenAPI and gRPC for every bounded context. Every team gets the same structure, isolated from each other.

STEP 3: DEPLOY INDEPENDENTLY

Each team deploys their context on their own schedule

No team waits on another. API contracts define how contexts communicate. Teams exchange events or call each other through generated contracts. The interface is explicit. Everything else belongs to the owning team.

See what three files turn into.

Three definition files in, a complete bounded context out. Browse the generated code.

E-Commerce / Sales
schema.yaml
# Database Schema — Sales Bounded Context
# This file defines the persistent storage structure.

schema:
  domain: ECommerce
  boundedContext: Sales

tables:
  order:
    columns:
      id:
        type: integer
        primary: true
        autoIncrement: true
      public_id:
        type: uuid7
        unique: true
      customer_email:
        type: string
        length: 255
      status:
        type: string
        length: 32
        default: "draft"
      total_amount:
        type: integer
      currency:
        type: string
        length: 3
        default: "EUR"
      created_at:
        type: datetime
      updated_at:
        type: datetime
        nullable: true

  order_item:
    columns:
      id:
        type: integer
        primary: true
        autoIncrement: true
      order_id:
        type: integer
        foreignKey:
          table: order
          column: id
          onDelete: cascade
      product_name:
        type: string
        length: 255
      sku:
        type: string
        length: 64
      quantity:
        type: integer
      unit_price:
        type: integer
      line_total:
        type: integer
Files
Definitions (Input)
Generated Code (Output)
PER TEAM CONTEXT
80%
Domain code generatedEntities, commands, queries, events, API contracts, and repository pipeline. Per bounded context, in minutes. Every team starts with the same solid foundation.
3x
faster onboarding per team
0
undocumented context interfaces
PHYSICAL ISOLATION
100%
Architecture conformityHexagonal architecture enforced at the filesystem level. No team can accidentally reach into another context.

Why Teams Develop Independently with Jardis.

Because team autonomy is an architecture question, not a discipline question.

> Explicit API Contracts

Interfaces That Precede the Code

Every context exposes its capabilities through generated OpenAPI and gRPC contracts. Teams integrate against contracts, not implementation details.

> Independent Deployment Cycles

Team A Deploys Without Waiting for Team B

Context boundaries enable independent release cycles. No feature freezes because of other teams, no coordination meetings before every deployment.

> Clear Ownership

Every Context Has Exactly One Team

Who owns the Payments context? The Payments team. Domain events, API contracts, decisions about internal architecture: all of it belongs to the responsible team.

Ready to give your teams real boundaries to work within?

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Structure costs less than chaos.

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Everything from Jardis Base
Commands, queries, and events fully implemented
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Frequently Asked Questions

Answers about multi-team development with Jardis.

There is no technical upper limit. Each team gets its own bounded context. Jardis starts at 29 euros per month for unlimited Discovery and Structure Builds. Jardis Pro from 180 euros per month includes 5 Platform Builds, additional ones cost 89 euros each. More contexts, more teams.